Sketch Pad, etc.
artwork by Michele Graybeal.
Thursday, February 6, 2014
Get back TWERK!
Yeah, I know. It's been a while since I've posted anything. Hey, it's not art but at least it's entertaining...right?
Sunday, June 12, 2011
Horse Artist Interview: Uh, that would be me.
Just a quick post here.
My equine art has never taken center stage so it's nice to get a little visibility once in a while. I think they did a pretty good job. I mean, it was basically a standardized question and answer session. But decent questions non the less. Take a look!
The Equinest interview
My equine art has never taken center stage so it's nice to get a little visibility once in a while. I think they did a pretty good job. I mean, it was basically a standardized question and answer session. But decent questions non the less. Take a look!
The Equinest interview
Saturday, January 1, 2011
2010? Busy.
Film poster concept for Firebreather |
Well, it's been nearly a year since my last post, (bad blogger, BAD!!), but it's been a very busy year full of distractions. GOOD distractions. The first half I worked on Cartoon Network's first ever CGI movie, Firebreather. Got a nifty credit as lead visual development on the project, too. Those of you unfamiliar with Firebreather (as I was) it's a comic book about a teen-ager who's mom is human and a father who's basically Godzilla (hmmm....conception must have been a challenge). Here's the Wiki description. I worked again with my cousin Barry Jackson who production designed the movie along with most of the crew I worked with on Escape From Planet Earth (which is STILL in production after 3 years but light is at the end of the tunnel). Considering the limited budget, we all kicked major ass including the director/designer Peter Chung of Aeon Flux fame who put in ungodly hours working non-stop to get it in the can. Check out the trailer. And he made sure the animation studio SAM-G stuck to the original production design (laid out by us) TO THE LETTER. They did a phenomenal job. So, for my first post of 2011 I present you with a few pieces I did on the show. I'll get to the rest of the year on the next few posts so check back soon!
Main character - Duncan left: my original color concept - right: the final textured model |
Supporting main character - Jenna left: rough model - right: my original color concept color concept desert styling color concept and design |
color and lighting concept |
Sunday, January 10, 2010
Monkey Brains
Well, after five months working down in LA LA Land, I'm back and finally have time to work on my projects. Here are a couple characters from a story I've been writing. Hope you like 'em!
Wednesday, June 17, 2009
Elphaba Thropp aka The Wicked Witch of the West
Saturday, June 6, 2009
Wednesday, May 27, 2009
Church kids in color!
I guess I lost a bit of steam for the rest of the puppet drawings. I still have four more to go and it started to feel like a job. Not good. But I will follow through eventually! Right now I think it's better to follow inspiration so.....here's the color version of the Church Kids!
Tuesday, May 19, 2009
The Clown Puppet
The Clown puppet, next to the Dragon puppet, was my favorite. He had legs!
To see all the puppets click here!
To see all the puppets click here!
Monday, May 18, 2009
Woop! Woop! That's the sound of Da Police!
Finally got back to the puppet drawings. Here are the Policemen. I couldn't do just one. There's just so many ways to interpret this kind of character!
To see the sketches and the puppet scroll down a couple posts.
Click here to see all of the puppets!
To see the sketches and the puppet scroll down a couple posts.
Click here to see all of the puppets!
Friday, May 15, 2009
Wednesday, May 13, 2009
Black Bear
Monday, May 11, 2009
Policeman Puppet
The Policeman puppet. My Oma got a lot of use out of the green fabric. My Mother says it was an old wool suit of hers. He may have had a wooden baton at one point but over time it must have gone missing.
Click here to see all the puppets!
Click here to see all the puppets!
Die Polizei sketches
When designing secondary characters I tend simplify the eyes. A character that has relatively realistic eyes (eyeball, iris, pupil) gives them a soul. You connect with them on an emotional level. With the policeman I want to keep him sort of mechanical as if he has only one function...to catch criminals. Seek and destroy!
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