Film poster concept for Firebreather |
Well, it's been nearly a year since my last post, (bad blogger, BAD!!), but it's been a very busy year full of distractions. GOOD distractions. The first half I worked on Cartoon Network's first ever CGI movie, Firebreather. Got a nifty credit as lead visual development on the project, too. Those of you unfamiliar with Firebreather (as I was) it's a comic book about a teen-ager who's mom is human and a father who's basically Godzilla (hmmm....conception must have been a challenge). Here's the Wiki description. I worked again with my cousin Barry Jackson who production designed the movie along with most of the crew I worked with on Escape From Planet Earth (which is STILL in production after 3 years but light is at the end of the tunnel). Considering the limited budget, we all kicked major ass including the director/designer Peter Chung of Aeon Flux fame who put in ungodly hours working non-stop to get it in the can. Check out the trailer. And he made sure the animation studio SAM-G stuck to the original production design (laid out by us) TO THE LETTER. They did a phenomenal job. So, for my first post of 2011 I present you with a few pieces I did on the show. I'll get to the rest of the year on the next few posts so check back soon!
Main character - Duncan left: my original color concept - right: the final textured model |
Supporting main character - Jenna left: rough model - right: my original color concept color concept desert styling color concept and design |
color and lighting concept |
looks fabulous!
ReplyDeleteWow - these are fantastic!
ReplyDeleteLara
AWESOME!!! More! I want more!!! :-)
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteWow Michele! you are so talented - and funny too! I like to read your stuff..
ReplyDeleteI just caught the ending on Cartoon Network last week and have been searching around for more info. Really solid character design throughout the cast, it's very refreshing. Great work!
ReplyDeleteThis looks phenomenal!
ReplyDelete